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2012-09-08 00006

Various weapons and items in Zombie Panic: Source

Guns are the basic weapons used to slay the undead in Zombie Panic! Source. Every survivor starts with a random pistol (Glock17, USP, or for late joiners, the PPK).

Types of Guns[]

Several types of guns exist in the game, each having its own fire rate, capacity, ammunition type, damage, weight, and inventory size.

Pistols[]

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Pistols are often used as secondary weapons, but they can be used effectively as primary weapons in a pinch. They take up one slot of inventory space, use semi-automatic actions, have medium capacity, and inflict relatively low damage.

Experienced players may carry more than one pistol to avoid reloading at the wrong moment, as changing weapons takes less time than reloading. Pistols may be useful in maps that prominently feature water, as they are the only guns that can be fired underwater.

Pistols use Pistol Ammo, which comes in a red box with 15 rounds.

SMGs[]

SMGs can be used as primary weapons, although a survivor caught alone with an SMG may be overpowered. Both weapons use automatic actions and inflict relatively low damage, but the Glock 18c behaves like a pistol in other regards and the MP5 behaves like a rifle.

SMGs also use Pistol Ammo, which can be useful as it is often the most abundant type of ammunition.

Magnum[]

Only one weapon exists in this category, but in the right hands it is the most powerful gun in the game. The Revolver takes up two slots of inventory space, has low capacity, and inflicts high damage. A headshot with the Revolver is a one-hit kill, even against the Carrier.

The Revolver uses Magnum Ammo, which comes in a white box with 6 rounds.

Shotguns[]

Shotguns are effective primary weapons due to their high damage at short range, but they have a slow rate of fire, low capacity, and lower damage at long range compared to other guns. Shotgun ammo is heavy and will slow you down, so you may find yourself running low often when using a shotgun.

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A headshot at close range can often be a one-hit kill with a shotgun. The Winchester and Remington take up two slots of inventory space, while the Super Shorty takes one slot.

Shotguns use Shotgun Shells, which appear in packs of 8. Each shell contains 8 pellets, which will be fired in a "spray" pattern that becomes less accurate over longer ranges.

Rifles[]

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Rifles are the most versatile weapon type. They take up two inventory slots, and have high capacity, automatic actions, and deal moderate damage. which makes them viable weapons for almost all defensive and offensive situations.

One skilled survivor with a rifle can easily kill several zombies with only one magazine, but a survivor with poor aim can waste several boxes of ammo in a few short moments.

Rifles use Rifle Ammo, which comes in a yellow box with 30 rounds.

Explosives[]

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Explosives are weapons that are commonly used in a supportive role, usually to attack zombies behind cover or to prevent an advance as survivors move on to a new location. Explosives are the only weapons that can create splash damage. Both types of explosives can inflict enough damage to kill the survivor who placed them, so be careful! (Other survivors are immune)

The Grenade is a timed weapon which will explode after several seconds, and can be charged in a skilled player's hand - but it must be thrown quickly or it will explode. The IED can be dropped in any location with the Primary Attack or affixed to level geometry using the Secondary Attack, and is detonated using the player's cell phone.

Explosives take up one slot of inventory space, but up to three grenades can be stacked in a single slot.

Weapon Hoarding[]

"Who's the asshole hoggin' all the guns!?"
Eugene lacking weaponry

Grabbing multiple weapons and ammo is considered hogging, and is highly frowned upon. You can only use one weapon at a time - give your extra weapons to a teammate who can use them to protect you!

Weapon Statistics[]

Name Ammo Capacity Ammo Type Inventory Slots Damage (body) Damage (legs) Damage (head)

Action

Glock 17 17 Pistol 1 24.2 22 30.8 Semi
PPK 7 Pistol 1 30.8 24.2 37.4 Semi 
USP 15 Pistol 1 25.3 23 32.2 Semi
Glock 18c 17 Pistol 1 24.2 22 30.8 Auto
MP5 30 Pistol 2 20.9 19 24.7 Auto
Revolver 6 Magnum 2 88 80 224 Double
Remington 870 6 Shotgun 2 16.48 15.2 32 Pump
Super Shorty 3 Shotgun 1 16.48 15.2 32 Pump
Winchester 2 Shotgun 2 16.48 15.2 32 Break
AK-47 30 Rifle 2 22.8* 19 45.6 Auto
M4 30 Rifle 2 18.7 17 40.8 Auto
IED 1 Per Slot N/A 1 ≈600 N/A N/A
Grenade 3 Per Slot N/A 1 ≈500 N/A N/A

*The AK-47 is the only gun which has a damage value for the arms (20.9) which is distinct from the "body damage" value.

Damage drops off over long distances, so these values are accurate for shots at close range, but will be slightly lower at longer range.

The damage values given for shotguns are for one pellet, but an accurate player at close range may hit a zombie with all 8 pellets and do as much as 256 damage with a headshot.

For the weight of items, check Item Weight.

Ammo[]

When picking up ammunition it is recommended to leave the ammunition types that you do not need for other players, as they may have the proper weapons to use said ammo types. The ammunition types include Pistol, Magnum, Shotgun, and Rifle. On the player's HUD in the bottom-right corner, a small box displays the ammunition types being carried, the amount, and the weight of the ammunition. By pressing the default key "V" you can select any type of ammo as long as you currently have it. As well, when pressing the default key "T" you can drop selected ammo. This not only increases speed, but can be used to supply teammates in a stressful situation. Note that this does not discard the ammo, it simply drops it as any ammo would be in its box form. If you dropped it, you can pick it up again, if reachable.

Defensive Situations[]

When in a defensive situation, such as holding down a room or capturing an objective, you can be a specifically defensive ally by collecting ammunition to supply your team with while they fight. However, you should only do this when you are completely safe. This weighs you down immensely and can easily get you killed should you be too reckless. If holding down a large room, you should scout out in the safety of the surrounding area to supply with your team. If you can't openly talk, you should put the ammo somewhere the other survivors can easily get to it. This is critical to your group's survival. Also, don't waste ammo unless you have a clear shot. While being bombarded by attackers inside a barricaded area, there is no way to get out through that entrance to obtain ammo. If you do manage to escape, be extremely cautious, as if there are enough zombies, they will surely converge on you, not leaving you a chance to get ammo altogether.

Offensive Situations[]

Most useful when traveling with a partner. If you know your partner's ammunition type, sometimes it can be useful if your weight allows so to carry a spare magazine for them when facing a somewhat overwhelming amount of zombies. If this is so, remember to keep moving. If it falls "quiet", move quickly to a relatively safe area and transfer ammo with each other. This has also been known to be useful when converting to an emergency defensive stand.

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