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2.4.1 (12-08-2013)Edit

  • Fixed servers not showing on server list.
  • Added lan toggle for Create Server.

2.4 (10-31-2013)Edit

  • Added zpo_aquatica.
  • Added zpo_haunted.
  • Updated zpo_tanker.
  • Tweaked spawn systems.
  • Improved loading screen.

2.3.2 (8-13-2013)Edit

  • Updated zpa_town.
  • Fixed ZPA overtime.
  • Tweaked infection at end of the round.
  • Fixed Fire Spread.
  • Fixed Melee hit sounds.
  • Fixed Infected changing character upon turning.
  • Fixed Duck then Jump jitter.
  • Fixed HUD issues at 5:4 scale.

2.3.1 (8-7-2013)Edit

  • Fixed voice spam.
  • Fixed NeedAmmo message bug.
  • Changed latejoin default value to 30 seconds.
  • Fixed overtime message at ZPA when round is over.

2.3 (8-13-2012)Edit

  • Included map zpo_corpsington.
  • Added ammo specification for NeedAmmo message.
  • Fixed delay when displaying new map at loading screen.
  • Fixed Panic reequipping active weapon.
  • Fixed starting round walking.
  • Fixed spawns disabling.
  • Fixed grenade timer bug.
  • Added entity to disable automatic weaponry balance.
  • Added option to not spawn a weapon/ammo under a certain amount of players.
  • Added server convar to disable bunnyhop block, sv_bunnyhopblock.
  • Added ladder prediction.
  • Added Community Map Rating system.
  • Changed crosshair.
  • Fixed most stuck cases.
  • Added max ammo weight support for third party modding.
  • Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls.
  • Added ragdoll persistence.
  • Readded infected collision.
  • Joined walk and lunge keys.
  • Fixed ZPA bugs.
  • Added game_image entity.
  • Added font support to game_text.
  • Added Display Weight and Hide Empty Ammo options.
  • Added fire spreading.
  • Changed Ammo, Stamina, Health, Armor and Weapon HUD.
  • Added Melee headshot.
  • Added trigger for phone primary attack, trigger_phone.
  • Added ConVar for head shots only mode, mp_headshotsonly.
  • Fixed PushAway force.
  • Tweaked Barricades physics impact resistance.
  • Fixed survivor detecting zombies in chat and mic.
  • Fixed winchester reloading animation.
  • Added math entity to remember between rounds, math_static.
  • Fixed server overwriting player default model.
  • Improved sv_gravity changes.
  • Added survivors seeing what the teammate is carrying.
  • Added late join with zombie and weaponry scaling.
  • Added infection to random player when there's not enough zombies.
  • Fixed being carrier in a row.
  • Added key to drop all unused ammo (ALT).
  • Increased player ability while crouching.
  • Tweaked shotguns.
  • Added system to remember players who left after joining.
  • Added crouch walking.
  • Enabled picking damaged boards.
  • Readded option to drop smaller amount of ammos.
  • Added dropped items grouping.
  • Fixed triggers not interacting with weapons and items.
  • Added new character Vanessa.
  • Fixed remaining health for medkits, pills and armor.
  • Added zombie group health indicator.
  • Added option to drop armor on ammo menu.
  • Fixed Push recharge time when missing objects.
  • Fixed setting cl_playermodel to carrier model.
  • Fixed USE sound blocking other sounds.
  • Fixed wasting lunge without lunge speed.
  • Removed Commons collision.
  • Fixed zombie respawn with a life available before death.
  • Added distance for info_beacon.
  • Fixed Can't init entities bug.
  • Removed beacons limit.
  • Fixed plugin's ChangeTeam compatibility.
  • Fixed IEDs stuck with players while there's an active IED.
  • Added new Zombie Vision. (Press L to toggle between new and old)
  • Added item_delivery and trigger_itemreceiver.
  • Added client and server convars to enable sprays.
  • Added option for info_beacon to display only for a selected team.

2.2.1 (?-?-2012)Edit

  • Fixed Infected Bug.
  • Fixed some cases of BunnyHop.
  • Fixed joingame exploit.
  • Added filter support for game_zone_player

2.2 (4-22-2011)Edit

  • Fixed ZPA overtime mode not ending until zombies win.
  • Fixed Infection not working.
  • Fixed Survivors spawning in lobby.
  • Fixed Keyboard text being mistaken as 'spam' by server plugins.
  • Fixed Carrier glow cutting out.
  • Fixed CServerGameTags::GetTaggedConVarList crash.
  • Fixed OverTime not visible (for being black).
  • Fixed Instant map changes bug (mp_maxrounds, mp_winlimit).
  • Fixed Not reading player model for humans (When player model was a zombie).
  • Fixed Infected survivors running inside of other survivors when they're turning, keeping the other survivor from moving.
  • Fixed IEDs being thrown through thin walls.
  • Fixed Spectators voices unable to be heard by other spectators.
  • Fixed Sourcemod's slay compatibility issues.
  • Fixed Sourcemod's ignite compatibility issues.
  • Fixed Shotting through glasses teleporting players to previous positions.
  • Fixed Zombies feeling lag when shot by a survivor.
  • Fixed Spectators chat messages being lost.
  • zpo_tanker update
  • zps_thrillvile update
  • Alltalk support for spectator chat block.

2.1  (2-4-2011)Edit

  • New waitress (human and zombie)
  • New Main Menu Screen
  • Fixed Knockback
  • Prevent zombies and humans from blocking other zombie/human melee attacks 
  • Recognize kill assists
  • Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options)
  • Add baseball bats to fgd and random_def entity
  • Official Maps Flagged.
  • non-whitey zombie claws
  • zpo_tanker update
  • zps_silence update
  • zpo_harvest update
  • zpo_biotec update
  • zps_underground added
  • zps_thrillvile added
  • zpo_murksville added
  • zps_ruralpanic added
  • Carrier roar + roar highlight feature added
  • Weapon & ammo scaling feature added (zps only)
  • New ammo weight system (30 lbs is the max)
  • Plant IED feature added
  • User who planted IED can pick it up whilst planted
  • Player who planted IED if killed loses ownership of IED and it becomes a phys object again for others to pick up
  • New waitress vocals
  • Infected players can't talk or drop/pick up weapons/items in 2nd phase of infection
  • Infected players can't deduct zombie lives
  • Can choose playermodel now
  • First person spectating added
  • New keyboard model
  • New Winchester reload
  • New yellow border for donors and green for playtesters.
  • Keyboard attack produces random messages
  • Minor bug fixes
  • Feed-o-meter is yellow while being drained.
  • Sv_gravity changes physics objects' gravity (Not only players)
  • If you're nearby a grenade that explodes, it shakes your screen a bit (similar to the IED screenshake)
  • If you're by yourself and if you have sv_testmode 1, you spawn as the carrier if you join the zombie team
  • There's a delay to suicide if you use the kill command (5 seconds)
  • New entity: logic_end_game.
  • Barricades take phys damage
  • Spectators/Players in lobby are unable to talk to living players to prevent ghosting (team chat is still available)
  • weapon_hammer is removed

2.0 (10-31-2009)Edit

  • Added ZPA gamemode.
  • Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
  • Pistols and melee weapons dropped in ZPA fade after 20 seconds.
  • Choose4 now functions again in ZPA, allows you to switch team
  • Team autobalance is built-in.
  • "mp_zpanobalance" turns autobalance off in ZPA.
  • "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
  • "sv_zp_checkautobalance" forces an autobalance check.
  • Automatic weapon spawning system, no need for weapon entities.
  • New team score system implemented for ZPA. Your score is always on the left, color indicates team.
  • "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
  • "mp_zparespawndelay" changes how long humans have to wait until they respawn.
  • "mp_zpatimelimit" changes the time limit in ZPA mode.
  • "sv_zp_solo" implemented. It functions much like sv_testmode, but lets the round function normally. Only works in ZPA.
  • Added Berzerk mode for Zombies.
  • Added Objective list for levels.
  • Added Objective beacons for levels.
  • Added trigger_capturepoint_zp (Capture points).
  • Grenade cooking added.
  • Added new Character (Lea).
  • Added Phong shader to models (All characters, hands, some guns, some props).
  • Added new melee weapon: Baseball bat!
  • Replaced frying pan with a highly detailed cast iron pan.
  • Replaced pot.
  • Updated animations for all melee weapons.
  • Waitress playermodel and texture updated.
  • Eugene playermodel fixed weights and small updates to texture.
  • Fixed Unload weapon bug.
  • Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
  • Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
  • Updated weapon pickup system, should be more accurate now.
  • Spawn points can now be enabled or disabled (Leveldesign).
  • Buttons now have a built-in team filter (Leveldesign).
  • Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
  • Added a new rain precipitation sprite and tweaked settings to get better looking rain.
  • Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_  conditions (see filter_activator_team).
  • Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
  • Timer visibility and scaling improvements.
  • Added a new song (KM_Horde.mp3)
  • Added Zpo_Shreddingfield
  • Added Zps_Clubzombo.
  • Added Zpa_Badbayou
  • Added Zpa_Town
  • Updated Policestation.
  • Updated Biotec
  • Updated Nightmare.
  • Updated Asylum.
  • Updated Deadend.
  • Updated Haunted.
  • Updated Tanker.
  • Updated Keretti.
  • Updated Subway (ZPO version).
  • Updated Deadblock (ZPO version).
  • Removed Deadblock (ZPS version).
  • Removed Subway (ZPS version).
  • Removed Golfclub from Starting melee weapons.

1.6.2 (7-14-2009)Edit

  • Increased hardcore damage ratio to 50% for bullets.
  • Increased hardcore damage ratio to 65% for explosions.
  • Increased hardcore damage ratio to normal for melee attacks.
  • Changed infectionrate to 75% in Hardcore mode.
  • Satchels have a 10% radius decrease (very minor).
  • Fix for suicide spamming.
  • Fixed a bug that sometimes caused crashes when turning hardcore on in ZPS maps.

1.6.1 (7-2-2009)Edit

  • Fixed an exploit that allowed zombies to increase their life count ad nauseum.
  • Changing sv_hardcore now resets the round.
  • Turning on sv_hardcore_alwayson will now keep sv_hardcore on. Turn this cvar off if you want sv_hardcore to turn off.

1.6 (6-26-2009)Edit

  • Enable for one level cycle with sv_hardcore cvar. Indicated in game name with a lowercase h (ZPS 1.6h)
  • Turn on permanently with sv_hardcore_alwayson cvar. Indicated in game name with an uppercase H (ZPS 1.6H)
  • sv_hardcore will be set to 1 automatically for maps with a zph prefix.
  • Hardcore mode enables the following features:
  • Decreased weapon efficiency.
  • Increased zombie life counters.
  • Dramatically shorter round time limits.
  • 100% infection.
  • Increased number of starting zombies.
  • All starting zombies start off as carriers.
  • No delay in starting zombie regen after being damaged.
  • More effective zombie push.
  • Survivors spawn with weaker weaponry.
  • Survivors get 1 point for every 30 seconds they survive.
  • Barricades have half health.
  • Survivors can see the scoreboard as zombies see it. Minus infection indicators.
  • Infected that turn will change into carriers.
  • An on-screen timer is enabled.
  • Late joining as a human is now disabled. Late joiners only spawn as zombies now.
  • In-game tips added to help players realize this.
  • Default timer for joining the round extended to compensate for poor connections.
  • Zombies that leave or suicide with a high amount of health will add one spawn to the zombie life counter.
  • The "Half magazine" drop ammo amount was removed.
  • Text added to indicate who said a voice command, and what the command was.
  • Large weapons now take up two slots in the inventory.

+Added testmode as a checkbox for starting a listen server.

  • Added default icons to the map browser. More icons to come.

1.5.3 (5-19-2009)Edit

  • Removal of several minor exploit commands.
  • Minor update to ZPO_Harvest.
  • More robust server game names (in the server list) that reflect common server options.

1.5.2 (4-3-2009)Edit

  • Made several exploitable server commands "cheat only".
  • Fixed weapon highlight on the Winchester.
  • Added cvar "sv_zpoldcol", giving server owners the option to enable old collision (no walking through teammates).
  • Updated Harvest (Exploit fixes and added new escape vehicle).
  • Updated Haunted (Setting is now nighttime, fixed exploits).
  • Updated Cinema (Fixed exploits).
  • Updated Policestation (Fixed exploits, removed desk in "camproom" and added barricades).
  • Updated Town (Exploit fixes).
  • Updated tips on loadingscreen.

1.5.1 (2-6-2009)Edit

  • Fixed Winchester reload exploit
  • Fixed the problem where shell weight wasn't eliminated when winchester was fired.
  • Made several exploitable server commands "cheat only".
  • Fixed a few map exploits/issuse in Harvest.
  • Fixed a few exploits in new version of Cinema.
  • Added a "<team name> wins" message to server logs when a team wins.

1.5.0 Hotfix (1-29-2009)Edit

  • Fixed Winchester crash.

1.5.0 (1-28-2009)Edit

  • Added the ability to unload weapons
  • Added Punker player model and zombie counterpart
  • Updated Waitress rigging and textures
  • Updated ZPS_Cinema with new props, textures, and layout
  • Added new hands for every player model and replacing old
  • Added new anims for every weapon (including the new Weapon)
  • Added infection notice on scoreboard for Zombies
  • Added a massive list of prop models and materials
  • Humans now show bright green for zombies if infected (without Zvision)
  • Updated weapon sounds to match new animations.
  • Updated zps_town & zpo_biotec (fixes/changes/added barricades)

1.4.1 (12-1-2008)Edit

  • Autovision and noscoot cvars should now save settings.
  • Zombies can now lunge "through" knockback.
  • Bullet knockback has been significantly reduced. (Slowdown on bullet hits only apply now).
  • If a carrier disconnects, a new carrier will be chosen.
  • sv_usescustom cvar now added for people who use custom plugins. This will help differentiate standard gameplay servers from ones with gameplay modifications.
  • Fixes for various ladder bugs.
  • Fixes for various maps.
  • Flashlight will now flicker out after extended use, but will recharge at the same rate. Use it sparingly.
  • Some minor sound tweaks.
  • Infections have mutated, and no longer take an exact amount of time to fully turn a human.
  • Zombies can no longer walk. Also walk is now disabled during panic.
  • Stamina meter now indicates whether or not you are walking.
  • Toggle keys no longer stall out respawning.
  • Hitting the lunge key without taking any action should now have very little effect on your feed-o-meter.
  • Collision system is now a bit smoother.
  • Tweaked M4 recoil, and M4/Shotgun damage levels.
  • Bug where dryfire would repeat if you started to shoot a rifle while reloading is fixed.
  • You can no longer drop ammo while you are trying to reload a gun.
  • A few helpful messages will show up if you are trying to do something that an in-game timer prevents you from doing too often.
  • Alt firing while underwater with certain guns no longer plays a dryfire sound.
  • Backwards bunnyhopping is no longer possible.
  • Fixed a bug that prevented footstep sounds from playing when you are extremely weighed down.
  • Removed some meaningless console errors.

1.4.0 (11-11-2008)Edit

  • Autovision now an advanced multiplayer option (turn on zombie vision automatically when you spawn as zombie).
  • Noscoot is now an advanced multiplayer option (old inventory system, for those who do not like the scoot).
  • Togglewalk is now an advanced multiplayer option (Make the walk key a "toggle" key, to turn walk on/off instead of having to hold it)
  • Uberpush (As a zombie, holding shift and doing a "push" results in a stronger push, at the cost of one feed-o-meter unit.)
  • New weapons: IED and M4 added.
  • All survivors now get a phone by default (Requires you bind it, command "phone", listed in keyboard options.)
  • Kill sounds (when you kill a zombie, you have a random chance of automatically taunting a new type of taunt.)
  • Updates to Silence, deadend , biotec, zpo_subway, and town.
  • MOTD text file now updates the left panel of the "Join game" screen.
  • Dropping ammo/weapons now keeps you from picking items up for a very brief moment (1 second).
  • Walking backwards now isn't as speedy as it once was.
  • Func_Ladder added
  • Bunnyhop fix (Repeat jumping slows you down)
  • Headshot to zombies head now triggers gibbing
  • Dev and Contributor in-game avatar border added (Contrib status for others added soon)

1.3.1 (10-6-2008)Edit

  • Disabled full zombie vision entirely, no more zombie vision crashes due to ported configs.
  • Took Industry out of maplist and mapcycle
  • Updated Biotec, minor fixes.
  • Fixed missing texture in Asylum and Nightmare
  • Added a couple of missing sound cache files.

OB Stability (10-2-2008)Edit

  • Switched to Orange Box engine.
  • Weapon highlights as red if it is empty.
  • New decals for melee/zombie impacts.
  • Bug where you could swing melee weapons faster by switching back and forth fixed.
  • Chunky gibs when blown up.
  • Updated AK47 model, animations, and sounds
  • Removed mic chat limitation when you're too far away from team members
  • Updated some sounds (pickup, grenade, victory, and etc.)
  • Increased fatigue recovery
  • Increased volume on footsteps
  • Updated Multiplayer options to match other OB games
  • Fixed bug that limited mp_zombomaxlives to 25
  • Added loading tips screen
  • Changed ZPO weights to match ZPL weights
  • Optimized engine a bit
  • You can no longer rejoin a game in progress once zombie lives have run out
  • New zombie regen system
  • Fall damage is now enabled by default. Zombies get half as much damage, and start regenerating immediately from fall damage.
  • Scoreboard now uses avatars
  • Collision system for teammates similar to TF2 (can walk through teammates, anti-grief system)
  • Inventory now fills in gaps when you drop a weapon or use up all of your grenades (inventory scoot)
  • Explosive props now damage like grenades (other team and self only)
  • Fixed bug where recoil would increase when holding down fire while reloading
  • Fixed no recoil bug if you hold down reload while firing w/ no extra ammo in backpack
  • Fixed spectator within the playable map area during an active round bug
  • Fixed brass ejection and muzzle flash on guns
  • Fixed bug where an infected would not remain ducking when turning into a zombie
  • Damage indicator is now directional, and enhanced graphically.
  • Added dryfire to the machine guns
  • Fixed weapons sounds being overlapped by pickup sounds
  • Included map zpo_deadblock
  • Updates to various other maps

(4-4-2008)Edit

  • Added version numbers. This is version 1.25b. All *official* versions will now show up in the game list, for easy version matching.
  • Added some stability fixes, servers should crash much less now.
  • Fixed the TPose when a player is doing some combination of jumping, crouching, and shooting.
  • New weapon highlight system implemented.
  • Dropammo and dropweapon now only work when in-game.
  • Edited the animations for weapon_emptyhands.
  • Updates to Asylum, zpo subway, and Silence.
  • All models recompiled and renamed to prevent linux animation issues, and to prevent the bonemerge warning.

(2-18-2008)Edit

  • Bugfix for laggy servers, decreased packet size from server. Only difference is server.dll

(2-15-2008)Edit

  • Global banning is now in effect.
  • A player now catches on fire if they stand in a fire for atleast 2.5 secs.
  • Slowed players down when bunny hopping or backpedaling.
  • Adjusted weights on items.
  • Updated weapon skins.
  • Fixed weapon icons clipping and detail issues.
  • Added 2 new models (human cop w/ its zombie version).
  • Fixed various memory access and allocation bugs (improves stability).
  • Added new maps (zps_asylum , zps_industry, and more).
  • Updated previous maps (zps_deadblock, zps_silence , and more).
  • Added roundtimeleft and lastinv console command.
  • Adjusted ak47 rate of fire, recoil, and damage.
  • Adjusted mp5 recoil and damage.
  • Panic is now on a 20 sec cooldown and when used it bypass fatigue for 5 secs.
  • Increased overall movement speed slightly to fit with new fatigue system.
  • Carrier is now highlighted in the scoreboard.
  • Fatigue system now working, fatigue indicator is in top left corner. Should be almost as slow as a zombie when fully fatigued.
  • Walk now enabled, fatigue should not take effect when you are walking.
  • Enabled spectator modes.
  • Carrier now have a chance of infecting survivors from an attack (10%).
  • Humans should now not be able to see each other's health.
  • Fixed zombies being able to see survivors' head label.
  • Fixed major bug where players kept a death grip of their current weapon when they die or disconnect (made weapon disappear for an entire round).
  • Players can now push objects around using alternate fire when hands are empty. (Zombies hold no weapons so can always push)
  • Fixed bug where the player was facing the wrong direction to others.
  • Drown sound plays when you die in the water.
  • Anti-camping sound plays every 15 secs when you camp for 30 secs.
  • Fixed squashed player list dialog.
  • Added some miscellaneous missing files.
  • Sourcemod menus should now work
  • Zombie life calculator should now also count people in the lobby when calculating.

(1-11-2008)Edit

  • Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
  • Increased maximum number of pistol rounds you can carry to 45
  • Fixed the bug that caused the last player in a server to skip the ready room.
  • Maps should not cycle now unless the round is over.
  • Increased maximum speeds for all players.
  • Added several custom textures.
  • Swapped Zombie counter icon and the counter's locations.
  • Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle.
  • Added Armory maps to the hidden map list, they were mainly for testing anyway.
  • Removed respawn_entities command functionality.
  • Removed bug that caused dropped ammo to create a new ammo respawn point.
  • Zombievision sounds play on the client only.
  • Head hitboxes now work, headshots should take 2.5 damage now.
  • Zombie lunge time has been lowered.
  • Zombie life calculator at round start will now max out at 25 zombie lives.
  • Grenade damage increased to 300 (Was 150).
  • Added panic sounds.
  • Updated server settings and added advanced options to multiplayer settings.
  • Fixed pickup item bug where it would light up and you could not get it.
  • Added death notice icons.
  • Only survivors can spray paint now.
  • Fixed tpose for servers not properly set up.
  • Ammo weights are a bit heavier now.
  • Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
  • Melee damages, swing rates, and swing distances have been tweaked.

Initial Release (12-28-2007)Edit

  • Initial release

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